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338 weeks ago




The BioShock Infinite








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a5c7b9f00b The year is 1912, deep in debt, ex-Pinkerton agent Booker DeWitt is sent to the mysterious flying city of Columbia to find and retrieve a young woman imprisoned in a tower since birth - Elizabeth and to "Bring us the girl and wipe away the debt". However, almostsoonBooker arrives, he finds that Columbia and its people are not quite what they seem, and all too soon science, religion, morality, family and life all clash and spiral down into utter chaos, with Booker and Elizabethunlikely partners in the midst of all the action.
A man is sent to the flying city of Columbia to find a missing girl. However, upon arrival he discovers that the city, its people, and his objective are all not what they seem.
I was looking for a new game to try recently and this one caught my eye because I recalled watching a trailer for it a long time ago and liking the design and color of it; then I heard lots of others excited for it and about it – indeed on IMDb the love is almost without exception. I hadn't played the previous games in the series but they had always been something I had wanted to pick up. This game opens with a mystery; you are on a rowboat being taken to a light house by two odd characters and the deal is simple – bring them the girl and wipe away the debt. It slowly gets clearer from herethe floating city you enter is introduced and the girl herself is found. From here there is still a lot to come and in many ways the plot is enjoyably dark.<br/><br/>This plot makes the game interesting although it is not quiteaccessibleit should be, nor is itconsistentlyI would have liked. Meeting Elizabeth moves things forward a big jump and then really it is color until the final stretch where a lot comes at once. The multiple universes and the tears feel like a gimmick for most of the game but in the final 30 minutes the scale of the plot is revealed – very quickly. It is hard to keep up with it and make sense of it at the same time but the sacrifices (theoretically, Booker) and the losses (Elizabeth is gonewe know her) are still effective, it is just a shame that so much was left to so very late in the game. It is a clever plot though with plenty of clues (like the pair singing a very relevant song at one point) but it is notaccessible or well paced outit needed to be.<br/><br/>When I picked up the game I wasn't fully aware of what it was but it was not a problem for me that it was a FPSI have played many of these in many versions. As such I selected the Hard difficulty (despite not being actually very good at these games) and set off. In terms of Hardness, it must be said that this setting is quite difficult but the game seems to undermine itself. Dying seems to allow you to progress rather than set you back. I never really understood the respawn system but plenty of times I restarted and the enemy that had just killed me were gone – or at least some of them. I like that it costs money to respawn and that you are not back to full power but I never understood the locations or game state that I came back into. The action itself is pretty good in that you have choices of how to approach a battle and a mix of weapons and styles to use or combine. The vigors seemed useless to me at first (and some I never got the point of) but there were a couple that were of good usethe game got tougher and ammo got less and less. The ammo situation is niceit forces you to drop weapons you like in favor of ones you wouldn't chose, but at least they are loaded.<br/><br/>The action itself doesn't quite flow though. Enemies seemed to be able to hit me from anywhere with weapons that would spray wildly for me (even with controlled bursts). At the same timethis was happening, other enemies rush you and batter you and it is very difficult to stay out of the fire of the crackshots while also watching all possible attack points. People are not too hard to deal with though, but it makes combat frustrating at times – although when it is hardest this is when the respawn thing seem to negate the challenge by just moving you on. The weapons are basic and there doesn't feel like any change or growth through the game – and I really disliked the sudden jump from silence to panic music just because there is one guy round a corner. As a FPS I found it disappointing generallyI found myself playing away from the action rather than being drawn into it.<br/><br/>Visually the game has flair and ambition but it doesn't look that good. The buildings feel like facades even when they can be entered. This feeling isn't helped by the way that none of this world convinces – none of it rings true in any of its forms and this kept me out of the game a bit. The graphics are good but not amazing. The characters are well drawn though. I liked Elizabeth a lota character and I liked her even more because she is not the burden that most NPCs are when on escort missions (which is what this game essentially is). Booker is a good solid character but the ones in the distance (eg Comstock) are never given the space to develop or have emotional weight within the story.<br/><br/>I didn't hate this game and it certainly isn't bad, but there isn't really much it excels at. The design is good but the graphics or realism of the world can't match the concept; the combat could have lots of variety but ends up feeling samey; the plot is dark and complex but leaves all the work till the final 25 minutes. Generally it is a case of close but no cigar and I am sure why it got such universal high praise.
Where to begin? firstly I am a huge bioshock fan having played the previous 2 games multiple times and had high hopes for appears to be the third and final game in the series. I shall try and split the review into different sections starting with the world/environments:<br/><br/>In infinite we leave the world of rapture and venture into the world of Columbia, a floating city in the sky. Firstly lets start with the world of Columbia, vastly different to rapture, with its bright colours, more open environmnets and there are "normal" people around i.e not splicers. You feel less anxious walking around Columbia,with rapture you were constantly having to watch your back. As with every bioshock game the environments are well designed and visually astounding and infinite gives us the best visuals thus far, the world of Columbia is beautiful and you cant help but stop and look around every once in a while. It makes a refreshing change from the dark gloomy corridors of rapture. <br/><br/>Gameplay: <br/><br/>With bioshock infinite, its feels much more like an action game compared to the first two which had a more dark "horror" feel to them. You get to chose from a decent number of weapons, including pistols, rifles, machine guns and rocket launchers. In the place of plasmids, we are given what are knownvigors, these act the sameplasmids instead you drink them instead of injecting yourself, there is a range of vigors which you slowly acquirethe story progresses. There is also the addition of the sky hook which allows you to zoom around Columbia on the travel cart lines and which can also be used a deadly weapon. <br/><br/>The gameplay feels solid and flows well with fun action sequences and you have nice variation between the guns and vigors, howeverthe game progressed I found myself solely using guns 90% of the time and forgetting about the vigors. <br/><br/>Characters:<br/><br/>The two main characters of Infinite are your character Booker Dewitt and your companion Elizabeth. The relationship between the two is well written and brilliantly voice acted. As the game progresses you really start to see a friendship build between the two characters. Booker works wellthe main protagonist but its Elizabeth that steals the show,farsidekicks or companions go in gaming shes the best I have ever seen, shes helpful (provides ammo,health and money when she finds it) likable and interesting. Plus shes not affected when your in combat meaning you don't have to save her every 5 seconds so you don't feel like a babysitter. this also doesn't make the game feel like one big escort mission. <br/><br/>Story: <br/><br/>Finally the story or plot of infinite, I don't want to give much away but ill say this, if you thought the first bioshock campaign was good wait till you play this! the game leaves you guessing and wondering right till the end. Although the last 10mins of the story is a lot to take in, once you sit back and take in the plot, you'll love it, cleverly written and beautifully executed, kudos to the writers of the game. it is one of those endings that leaves you thinking about it days later.<br/><br/>Overall bioshock infinite is defiantly one of the best games I've played in a long time, from the great story, to the brilliant characters and impressive visuals its not to be missed, it just misses a 10/10I found the gameplay becomes a little repetitive and you never use the full potential of your arsenal unless you do a couple of playthroughs although this is very minor complaint 9/10 Excellent game!

Vast majority of the game takes place in 1912, 48 years before the events of the original game. Due to quantum physics and time travel being involved in the story, there are also moments and elements from other years, between 1880 and 1980. They both exist within the game's universe, but since Rapture was built much later than Columbia, almost no-one in Columbia knows about Rapture. It is revealed via audio recordings that select few from Rapture looked into the future Rapture and took advantage of some things that were revealed to them in this way (mostly technology).<br/><br/>Players return to Rapture briefly within the game, but it is not important to the general storyline. No. Andrew Ryan makes no appearance in Bioshock Infinite.
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last edited 260 weeks ago by forgecomsorp
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